Immersive audio and 3D

Sound arrives from every direction, from behind and from above as well. Domes, showrooms, exhibitions, installations, from measuring the room to mixing for the speaker system on site. pangram audio was the first commercial studio in Europe to work with Sfëar.

Round ceiling screen above an exhibition space

Sfëar

A toolkit for 3D audio built on ambisonics, developed by the technology centre Eurecat in Catalonia together with pangram audio. It lets me model a room in the studio before that room exists acoustically: how a hall will sound is settled before the first speaker goes up.

That saves the round of fixing things on site, which is the most expensive round in the whole project.

Lit corridor, silhouette of a visitor

Room measurement
Concept development
Audio system planning
Composition
Mix, mastering, installation on site

Exhibition wall with mirrored spheres Architecture with lines of light Walk-through LED installation

Selected work

Selection

Dome cinema · showroom

B-Tarium, Brillux Münster

Dome cinema at the innovation centre, running since 2021 and a fixed part of the factory tours. Immersive mix of the film for the dome speaker system, plus the technical installation. Commissioned twice, once for the opening and again for the later time-travel film.

Showroom

OMV

Permanent showroom with immersive sound design. A film from it is in the work grid.

Art museum

Alte Pinakothek, Munich

Immersive visitor experience in the museum space.

Art museum

Fundació Joan Miró, Barcelona

Immersive visitor experience in the museum space.

Get in touch before the speakers are planned

As early as possible. Once the speakers are up, the interesting decisions have already been made.

info@pangramaudio.com