Dolby Atmos, mixed in 7.1.4

Eleven speakers plus subwoofer, four of them above head height, calibrated. That way I hear what reaches the cinema and the headphones later on.

Control room with speakers on stands and on the ceiling
Four of the eleven speakers sit above head height. That is the ".4" in 7.1.4.

Monitoring and the cinema licence

An Atmos mix can be laid out on screen. Whether it holds up is something I only hear over the eleven speakers. Where a voice sits, when a movement travels overhead, whether an effect helps or merely draws attention: no headphone simulation settles that for you.

Delivery to cinemas requires a Dolby Atmos theatrical licence. It sits with a partner studio I work with closely: premix and mix are made here, the final encoding is done by the licensed studio.

Every creative decision is made here in this room. The licence question changes nothing about how the work runs.

Mixing desk with illuminated faders
7.1.4calibrated
Cinemavia partner studio

Delivery comes in whatever format the distribution route asks for. The stereo and binaural versions come out of the same mix. Nothing is done twice.

What for

Formats

Music

Atmos mix for the streaming services, and Apple Spatial Audio with it.

Film and documentary

Mix and mastering, delivered in whichever versions are required.

Advertising and cinema

A spot in Atmos rather than stereo before the feature. Mixed here, encoded at the licensed partner studio.

Games

Spatial mix for titles that run on headphones and home systems.

Compressor in the rack Preamplifier Effects unit

Tell me the format and the distribution route

Streaming, cinema, game or headphones. Where the mix is going decides the format and the way the work runs.

info@pangramaudio.com